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[CP9] Unnamed Child

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[CP9] Unnamed Child Empty [CP9] Unnamed Child

Post by Plook Sat Jan 18, 2014 2:56 pm

[CP9] Unnamed Child Fizz_by_laweegie-d4hqg69

Name: N/A

Age: 12

Fishman Type: Shark

Bounty/Rank: N/A

Devil Fruit: What.

Equipment: N/A




Abilities:

Fishman - Due to being a fishman, his strenght is naturally ten times higher than a human's, that being enhanced with the extensive physical training the child had as well; even though he's just a kid, his sheer strenght can be rather surprising. More natural traits come along with this, such as extremely sharp teeth, being an expert at swimming - without requiring time to adapt to the pressure at all - and communicating with sea creatures, though he has more of an empathy with large monsters rather than small fish.

Blood Scent - As a shark breed, he can smell the scent of blood both in the air and in water from many miles away, being even able to track someone through this scent alone. He can easily differ two people's bloods, so even if there are many different scents, he can track down the right person - considering he's seen and smelled said person bleeding before. Whilst the range is already huge in the air, it's even greater if even the slightest drop falls in water.


Skills:

Fishman Karate - Training for years in a slave camp in order to learn how to defend himself, he has a decent skill in Fishman Karate, sharpened by the years. He can use it well to defend himself both in land and the sea, its efficiency also increased with his training in Rokushiki.


  • Seawalk - Not only his swimming is faster than the usual, due to being a fishman, the child also learned how to control the surrounding sea currents to push him even further, surpassing regular ship's speeds by far. It's the technique responsible for him being able to easily outrun all the slavers.

  • Seashock - His own version of hitting at a distance; instead of using physical strenght alone to dislocate air and hit someone, as most people would usually do, he uses the water contained in the air to create a powerful focused shockwave in the opponent.

  • Seabullet - Requires water, even if just small pools. Raising the water somehow - usually through stomping on a pool or emerging with a jump - the child makes an open-palm strike against the target. The water drops in the air will, then, quickly accelerate towards the aimed target at great speed.

    Rokushiki - Over the course of two years, Fish has learned to use Rokushiki techniques - his progress, as a Shark-breed Fishman, was much faster than a regular human's could possibly be. Building a strong base with the six techniques, he also mixed the martial art with this knowledge over Fishman Karate, turning it into an even more serious threat.


    Occupation: CP9 Agent

    Affilations: World Government


  • Last edited by Plook on Sat Jan 18, 2014 3:17 pm; edited 1 time in total
    Plook
    Plook

    Posts : 12
    Join date : 2014-01-13

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